Latest Episodes
E30: The Economics of Game Development
Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris...
E29: Can a Stick of Butter Keep You Sober?
Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for...
E28: B-A-N-A-N-A!
Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? Phil is back into the...
E27: The Best Game Economy of All-Time
The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression...
E26: Price Theorists Battle Behavioralists for Marvel Snap
Phil gets Eric pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. Chris ran...
E25: The Veblen Goods Model That Explains Web3 (w/Dr.Sam Rosen)
Dr. Sam Rosen of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:Why don't sold-out artists raise...